Was there a routinized string of feedback from your fans after the release of the previous version of Madden Ultimate Team Mut 24 coins?

I believe that the majority of feedback we received focused on two thintrades as well as the completion of online games. We have some positive news to share regarding both of these aspects: Madden Ultimate Team 12 will include trading features and we've worked on several aspects to decrease the amount of games that finish with an end.

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How did you manage to balance the need to listen to feedback from fans while taking some of the ideas you had already been creating?

This is an area where we as designers on Madden Ultimate Team Madden Ultimate Team and the players are basically in tune. Trades were the most sought-after feature on messages boards as well as forums. Josh Looman (senior designer on Madden NFL 24) has wanted to implement this feature since the start of MUT to Madden 24. We are very satisfied to offer trading in Madden NFL 12.

What are the most significant improvements in Ultimate Team this year? What were the previous aspects of it that were eliminated?

As we mentioned earlier the most popular innovation this year is trading. All kinds of cards can be traded, such as stadium, player coach, playbook, and so on. You can also trade with your colleagues or search the trade block to find cards you wish to purchase. Additionally, you are able to offer your own trade cards to determine if someone out in the MUT world is interested in the card you have. The good thing is that we offer an extensive search function that lets you to pinpoint specific locations and ranges of general interest and you won't need to go through a myriad of trade offers that you may have encountered while the fantasy soccer game buy madden 24 coins.