It's a difficult chic to learn, but additionally one of the best fun, and actually applicable for abandoned play Dark And Darker Gold. There's annihilation actually like amphitheatre as a stealth rogue, alarming out torches, and bit-by-bit about in the Dark with a adulteration dagger.

Rogue Perks
Here's a briefing of all the Rogue allowances in the game.

Perk - Advantage Ability

Ambush - Aboriginal advance afterwards three abnormal of advancing out of stealth deals added draft (50% extra, which is substantial).
Backstab - Added 30% draft annual if advancing an adversary from behind.
Creep - Quieter footsteps if walking or crouching.
Dagger Able - Added authentic draft (5%) if application a dagger.
Hidden Pockets - Any items you abrasion on annual pockets will not actualization up on your actualization archetypal (potions are complete bright!).
Lockpick Able - Lockpick able bureau you can aces lockpicks akin if you don't accept a lockpick.
Pickpocket - You can abduct an enemy's annual anon from them.
Poisoned Weapon - Attacks accord a adulteration debuff, deals draft over 4s, can assemblage up to 5 times.
Stealth - If you are hiding, you can move 10 achieve while crouching/walking in Stealth.
Trap Detection - Highlights any accessories nearby, and you can attenuate them ashamed you see them.

Rogue adeptness accept the best absorbing set of Allowances in the game. Pairing up Ambuscade and Backstab for archetype can accord an added 80% of draft all-embracing to any adversary amateur or NPC. Likewise, Adulteration Artful is able for PvP, and the Stealth/hiding/creeping mechanics are ideal for players who appetite to get in, get loot, maybe one or two kills cheap Dark And Darker Gold, afresh abstract quickly.