You're basically taking five points and throwing them into the mix because you're going to have good uptime. Like if you're doing a dungeon where there's a chance that you'll be advertising on you.

Or maybe it's a spellcaster in range who is attacking you or something else. For instance, if you're creating something that's going to encounter solo quests, 
WoW Classic SoD Gold etc. It's likely that you'll want to the rage, but it's going be much longer than it Deathwish ever will

be.

Then again, it is all dependent on the content. I'd like to see the potential for rage and proc before giving a definite answer on it. In the meantime, like, you know I'm not convinced that angered will be a good thing. Keep up but we'll see.

There are some additional points to count, I think so we'll just get them finished to move on to an additional row. Flurry, naturally serves as a crits tool. It grants us 25 percent attack speed.

You know, deep woods can also serve as a crit purpose but more so it's the flurry, as you know however, our primary destructive ability, which is to intensify rage. This is going to be reducing the cooldown associated with recklessness Deathwish, Berserk rage, blood rage, all those things by 33%. recklessness has a five minute cooling time now.You didn't need me. Okay. It could be saving as an Roth in the present, but no I'm here to help your move to Yep. you're invited. Oh, geez. What's happening here? Let me take a break.

Yeah. It's true, there's a trans rigging rig. There we look at that. 64 not 63 I'm talking about you can say. To whom do you want to talk? I fat dude. There you go. You wanted to use this Tusk Archer torch to burn the ship Oh no. Oh no. Oh no. It's buy WoW SoD Gold okay. We'll probably get rid of this why do we really need it, so there you go.

Okay is okay.